Friday, 31 July 2009
I wandered into a dangerous mind set for me over the last week. It is one were progression becomes my main focus, which means the act of actually playing the game takes second fiddle.
This is largely due to the fact my Choppa is level 37 renown rank 31. What happens is I end up grinding PQ’s just to try and use a 1 and a half hour play session effectively. Even questing becomes too slow, as I become impatient because I have to travel or read text. Let alone stand in a keep for half an hour with guild members defend.
This means I end up actually missing all the fun stuff, and not engaging with my guild members. So I have pulled my self out of the progression pit and told myself 40 will happen so stop trying to make it happen. So last night instead of the PQ’s I joined a pug war band and had loads of fun.
War band is probably a bad term as there were at least 4 of them which is more of a zerg. It was only an hour’s play session, but instead of following I tried to make sure I was one the front line. Which does wonder’s for you character ego. I just charge and when I have casters in my range I stick on Git To Da Choppa and because there so tightly packed in just watch those damage numbers fly up. I know the zerg is not skillful but sometimes all you need is to stick your choppa into as many faces as possible.
Wednesday, 29 July 2009
- Repeatable quests at Battle Objectives and Keeps, and also just having different quest icons to point them out.
- Influence RvR system, this is one of the main reasons why you get more people in the RvR lakes as the sets are so much more accessible.
- Easy public quests, as well as just providing more information on the map so you can tell straight away what kind of group you need to attempt the PQ.
- More experience given for killing players.
- Free trial, with a greater influx of players you have more people to play with.
Thursday, 23 July 2009
Tuesday, 21 July 2009
Wednesday, 15 July 2009
Saturday, 11 July 2009
I thought I would try a new regular feature with the blog. Spending a lot of time in tier 4 and playing a lot of open realm versus realm you slowly get to know the zones and how PvP plays ebbs and flows at certain points on the map. The guild I am with is a decent set of players and the war band leaders are always trying new tactics to try and beat the other side, so I thought I use the experience’s I am have to break down the objectives and keeps throughout the zones.
This may end with one feature or expand (if successful) across all the tiers. The first one is here. I will try and keep a common layout, and as my soul is sold to Chaos the details will be destruction focused. If you have any comments on views please post.
This objective is very close to the order war camp, from destruction point of view it is a bit of a lone objective and is used by order to ninja the objective before destruction can make it in time and maybe preventing a zone lock.
The battle objective is situated in sort of a crater with a path leading down and around, though a quick root in and out is available by means of a slope. Getting up the slope can be tricky but you just need to approach it from the right.
This objective can be a death trap for the smaller war band as it is a dead end and any approaching enemy can get a very good view of you war band numbers, without having to engage.
As the slope upwards is tricky it can be used as a farm point for ranged dps if they can taunt and pull the stupid lone war band stragglers up the slope.
For destruction this can be a quick way to a war band wipe. Order can trap you at the objective, and any dead can quickly spawn back if their healers are pressed. My advice is hope the objective caps before order arrives and either quickly move up the slope or work you way round and push order closer to the war camp and then break off once you have sufficient numbers to make it away. So choosing when to cap this objective can be at important as fighting at it.
See more pictures here.
Thursday, 9 July 2009
This is a shout out to Ziss from lagwar.com, for Stonetroll Certified Warhammer Online Podcast #31. At the moment there is a lot of negativity in the War community and he put out a positive show which made me smile.
I agree with him War is what you make it, if you using the same tactics all the time or standing in the capital city waiting for the Land of the Dead to open for your side yes the game might get repetitive or feel like a grind.
Why don’t you, try the following?
- Stop and have a look round. The world Mythic has created is beautiful and contains so many nooks and crannies and beautiful spots. I love the tier 3 Empire battle objectives or the tier 4 the elf areas.
- Put a group together and try and run some RvR.
- Has the door on the outer wall fallen, instead of running to the keep, push out at the postern and catch them from behind. Does the keep have buildings contained inside the out walls? Hide in them and pop out when they least expect it.
- Have you have just joined a scenario group, with an enemy premade in it? Don’t just leave the scenario, try and form your own group and use the same tactics, or operated some avoidance tactics taking objective without running into that bomb squad.
- Go and explore that zone you have not tried and or that public quest you never completed.
If you continually just follow the zerg or AoE the same mob to power level the game will only get dull and repetitive.
Monday, 6 July 2009
I have just reached level 32, so it is the final few levels till the cap in tier 4. I am planning to do most of my levelling through RvR and scenarios. With the occasionally visit to public quests throughout the zones.
This time round, I have managed to keep my renown rank relatively close to my level, as it currently stands at 28. I don’t want to reach forty again and have to grind 10 levels of renown rank just to wear the annihilator stuff (renown rank 33).
Running keeps in tier 4 without with the level 30 renown rank ability to bypass the postern, sounds like I’ll be as much us as a chocolate Bright Wizard staff.